Friday, April 23, 2010

The Game Design Document

I am currently working on the documention for my game.
As soon as I am finished with one section, I will post that as an update here.

And I got a screenshot, of the UI (pre alpha).

Monday, April 19, 2010

UPDATE: Computers for Sale - Early Render of Appartment (WIP) - BETTER LIGTHING



Tweaked the lighting a bit, so it looks much better now. But the RAM used when rendering is about 2 GiB so I got alot more to go with (I have 6 GiB).

And a screenshot from Blender:

UPDATE: Computers for Sale - Early Render of Appartment (WIP)


An early render of the appartment. I still need to tweak the lightning, and add textures. And I also need to tweak the materials on the grass.

Sunday, April 18, 2010

UPDATE: Computers for Sale

New features planned:
- Dynamic dialog system when recruiting npcs and when choosing missions
- Full support for CHARVA so Unix based OSs without a X-server can play the game.
- Full Android support.
- Expandable storage system. (No unlimited storage place!).
- Expanable HQ.
- Expandable appartment (in the RPG stage only).
- Different countries.


My laptop fell down from my desk, so the LCD display is all cracked up. But a new laptop is on it's way soon. And I took offcourse backup of my home folder on Ubuntu. So I have NOT lost my source tree this time. A backup server with a 1TB HDD is pretty handy. And I am still working on the game design document, I will upload it when it is finished.

Sunday, April 11, 2010

UPDATE: Computers for Sale

The datamanagement code is nearly 100% completed, so I can then focus on the game design. I am currently writing the game design document, and I hope I will be finished with that soon.
And I have also started on the GUI design. The design is inspired from the Linux Gnome theme. So it will have menus at the top, and window management on the bottom. In the middle, you will be able to see the development of your company's HQ, with 3D renders. The renders will not be realtime 3D renders (too keep the system requirements and a minimum), just prerenders, rendered with blender and raytracing.